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Arc Raiders Expedition Guide Wipe – What to do first, what resets?
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Arc Raiders Expedition Guide Wipe – What to do first, what resets?
The PMC must rebuild all progress in the skill tree, blueprints, workshop upgrades and buy arc raiders loot after the Arc Raiders wipe. This guide will help you to keep the process organized so that the operator can rebuild core breaching and core crafting with minimal progress before returning to confident raids.
The PMC must accept one rule before the questions. Progress comes from quick loot loops and safe extracts. Panic runs are replaced with planned routes. Next, the PMC should set the tone for the Arc Raiders Expedition Guide so that they always know what the next objective is during early raids.
The PMC will then treat the wipe like a checkone, with a clear priority for each session.
What resets the Arc Raider expedition wipe?
The PMC will lose all progress made in the workshop, progress on the skill tree, progress towards unlocking blueprints and progress toward upgrading the workshop during an Arc Raiders expedition wipe reset. This means that the early plan needs to rebuild access for crafting and breaching first.
The same approach can be used for workshop loops and then blueprint recovery loops. Next, XP loops are added, followed by skill tree investment.
The operator can then treat the wipe as a rebuild sprint with a set order and checkpoints that are cleared.
What to level first when rebuilding a workshop
The PMC should build the stations first that unlock combat and breach tools. Operators should only have one upgrade goal for each raid. Split goals can lead to slow progress and overstay.
The next gives a simple order of priority for rebuilding the workshop, so that the PMC may choose one station at time.
mmoset Explosive Station – Supports grenade craft for early PvE Takedowns
Gunsmith – supports early weapon stability and weapon parts
Breach related station supports access to breach cabinets and loops
Utility stations to support Quality of Life Crafts after Core Unlocking
The PMC will then be able to plan raids around a single station and extract as soon the target has been secured.
Stock up on workshop upgrade items early
Magnets, springs and wires are all items that can be used to rebuild a device. These items should be kept in reserve by the operator, as upgrades and crafts will consume them quickly. The next group combines key materials and reliable farm themes so that the PMC may choose a locati0n to match the current kit.
The PMC will then enter the raid with a specific target in mind and leave when the backpack matches the target.
Loot routes to core materials
Early raids should be treated as short loops where each route leads to one workshop and one blueprint.
Safe loops use clear entry, quick looting, and a single exit plan.
The next gives routes that are based on locations discussed in the Arc Raiders Expedition Wipe Discussion, so that the PMC may copy and run a route.
Seed Vault loop: Chemicals and plastics, then remove for grenade crafting.
Lobby Metro Loop – remove oil, magnets, and wires from the room you know, then rotate fast
Check for springs in the seats after removing all metal and mechanical parts.
Spaceport container loop: breach fuel containers area and rocket assembly container for advanced parts
Stella Montis Loop – high loot density and danger at close range, plus android looting.
The PMC will then select a loop that best fits the loadout and stop looting when the stack of goals is full.
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